Search found 181 matches

by Damocles
07 Aug 2017, 04:25
Forum: General LOTD Support
Topic: need help on a map i am creating.
Replies: 6
Views: 140
Gender: None specified None specified

Re: need help on a map i am creating.

Ok, once you've opened the editor and loaded up your texture pack, click 'file' then 'new' (in the texture browser). A new window will pop up. Name the package the same as your loaded texture pack, then name the shader something. Class should say 'raw material', and material class shows 'shader' as ...
by Damocles
06 Aug 2017, 18:00
Forum: General LOTD Support
Topic: need help on a map i am creating.
Replies: 6
Views: 140
Gender: None specified None specified

Re: need help on a map i am creating.

Keeping the screen as brushes is better for for accepting lighting/shadows. That said, If you want your textures to show up in the dark (in a static mesh), make them into shaders. Setting textures as 'unlit' will work on a brush, but you need shaders if you want to convert them into a static mesh. S...
by Damocles
09 Jan 2017, 01:19
Forum: General LOTD Support
Topic: Who has these map's Download links?
Replies: 4
Views: 383
Gender: None specified None specified

Re: Who has these map's Download links?

INSixFeetUnder INLMSHellsHalfAcre IN_Depot INLMDeathTrap I miss these maps, but I can't find them. Who can send the download address? :( I'm sure I still have these, but updated versions are in the works (don't expect them immediately though). I'll post links here when they're done. Be patient thou...
by Damocles
29 Jun 2012, 19:02
Forum: General LOTD Support
Topic: Help !
Replies: 4
Views: 1138
Gender: None specified None specified

Re: Help !

No problem. Sometimes even a minor issue can discourage ppl from mapping with the editor.
by Damocles
29 Jun 2012, 09:42
Forum: General LOTD Support
Topic: Help !
Replies: 4
Views: 1138
Gender: None specified None specified

Re: Help !

Ok.. make sure you double-click the pickup in the actor browser. A blue box will pop up. Right-click in the *dynamic viewport* and add the pickup. Make sure you add it on the ground or whatever.. not on top of a static mesh, path node, door etc. You can move it where you want after it's placed in th...
by Damocles
29 Jun 2012, 05:56
Forum: Introductions
Topic: Hello
Replies: 2
Views: 976
Gender: None specified None specified

Re: Hello

Hey Rose, good to see you back. Welcome.
by Damocles
27 Jun 2012, 23:39
Forum: Download Maps and Mods
Topic: IN/LMS Patient Zero
Replies: 1
Views: 1018
Gender: None specified None specified

IN/LMS Patient Zero

deleted
by Damocles
20 Jun 2012, 01:05
Forum: Download Maps and Mods
Topic: INLM Death Trap
Replies: 10
Views: 2303
Gender: None specified None specified

Re: INLM Death Trap

I think its annoying to have runners. There are too many zombies, and they are harder to kill that way. Especially when thy are running from you, to catch another player. You have to follow, and try to get their heads from the back and its annoying.. It is perfect as it is ! I do love running zeds,...
by Damocles
19 Jun 2012, 20:39
Forum: Download Maps and Mods
Topic: INLM Death Trap
Replies: 10
Views: 2303
Gender: None specified None specified

Re: INLM Death Trap

It would be more challenging to put runners on the map. I like to challenge the runners zombies. I'm not sure which version you played, but the LMS version does have runners. Not a lot, but enough to keep you moving. Invasion is meant to have walkers usually. However, if you know how to set up a se...

Go to advanced search

Advertisements: Learn how to write good essays with our free writing tips. Londonwelshschool.org - free homework guide.