Unrealed error
- destroyerlotd
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Re: Unrealed error
Post #2 » 6 years 10 months ago (11 May 2017, 02:22)
http://www.rising-dead.com/forums/viewtopic.php?t=108
Matty..look for the bladein v1.1 and whatever else you need ...quick DL's...hope this helps pal...great to see you again-DESTROYER
Matty..look for the bladein v1.1 and whatever else you need ...quick DL's...hope this helps pal...great to see you again-DESTROYER
- Dragosvr92
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- Name: Dragoș-Valentin Rădulescu
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Re: Unrealed error
Post #3 » 6 years 10 months ago (11 May 2017, 07:48)
You do not have the LOTD 1.1 Patch installed. You can find it at the link above.
Formerly known as TheKiller
Re: Unrealed error
Post #4 » 6 years 10 months ago (11 May 2017, 20:55)
Thank you so much guys! Now I am getting this error >_< :
No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3617 MHz with 4095MB RAM
Video: AMD Radeon HD 6800 Series (1433)
DOTZMPFailed Transient.DOTZMPFailed5947 (Function GUI.GUIComponent.MenuStateChange:0093) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3617 MHz with 4095MB RAM
Video: AMD Radeon HD 6800 Series (1433)
DOTZMPFailed Transient.DOTZMPFailed5947 (Function GUI.GUIComponent.MenuStateChange:0093) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- Dragosvr92
- Administrator
- Posts: 1128
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
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Re: Unrealed error
Post #5 » 6 years 10 months ago (12 May 2017, 11:39)
You need BladeIN. Follow these instructions to fix it.
You should grab all MapPacks and patch your game properly.
There is a lot of LOTD content. You will lose a lot of time downloading each time from the servers.
You should grab all MapPacks and patch your game properly.
There is a lot of LOTD content. You will lose a lot of time downloading each time from the servers.
Formerly known as TheKiller