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INLM Death Trap

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INLM Death Trap

Postby Damocles » 04 Jun 2012, 21:49

I built this map as an LMS 'companion' map to my INDownandout.dz map (which had Invasion as the primary focus when building it). It's a totally different map, but it still utilizes the Objectives/Survival/Escape scenarios. It has walkers for now, as runners would probably render it near impossible to complete for the average player. But I may make a runners version for the brave souls who like a challenge. Plz contact me if there are any map issues or missing files. There is an installation text included in the upload.

DeathTrapscr1.png


DeathTrapscr2.png


DeathTrapscr3.png


*edit* I thought I should explain the objectives of the map. First, you must survive the first 5 min with only a machete. Two doors will break shortly after that. One room has the key item (screwdriver) to open the locker with the keycode in the other room. Use this to access the weps room and open the retaining door to the dock area. You must then survive another 5 min (with guns) to wait for the door to the room with the boltcutters to break. Use the cutters to cut the dock gate lock, then jump on the barge to end the map (all players must board btw.. as well as making sure there are no zombie players on the barge to prevent the escape from activating). That's pretty much it.

*update*

I've taken the old link down and added a new one with the updated LMS version of the map, as well as adding an Invasion version.

*Important*

Please note that I made some small changes to Damotextures5 and Damostatics6. Unfortunately, that will make the previous version of this map unplayable. Just delete the other version of the map and overwrite the old versions of the 2 files in question. The other map needed a few fixes anyway.

Download map:

http://www.mediafire.com/?a2fw75q573ndcyg
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Re: INLM Death Trap

Postby Dragosvr92 » 13 Jun 2012, 22:01

I have added both maps on the servers, and there is no machete... not even hands, and no weapons to pick up up.
Cool map by the way. I pretty much crapped my pants when i was hearing the zombies screaming, and coming to attack me, without being able to use my hands :lol:
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Re: INLM Death Trap

Postby Damocles » 13 Jun 2012, 22:31

Lol.. that's why I went easy with the runners. Too hard for the average bear. The glass barriers break fairly quickly, saying to the zeds: "Dinner is served!"

I'm at a loss to explain the weps malfunction. The starting wep is a machete, but didn't show up. I also noticed I couldn't switch weps (even manually). The thing is, when I played host games, everything worked as it should. Servers are a different animal. Weird. I'll take another look at it anyway.
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Re: INLM Death Trap

Postby Dragosvr92 » 13 Jun 2012, 22:39

You should have tested it on a local server to see how it plays.
SP and MP render differently, you know. Looking forward to play it properly, sometime.
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Re: INLM Death Trap

Postby Damocles » 13 Jun 2012, 22:47

I didn't do anything that I don't normally do when I made the map. The only thing I can think of atm was that I had to copy and paste the map because I kept crashing the ed when I tried to save it (happened before with INDownandOut). Maybe something reset that I didn't notice. I'll check later. You might wanna disable the map for now, if you already haven't.
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Re: INLM Death Trap

Postby Puppy Wehtam » 13 Jun 2012, 23:23

What is the default weapon in level properties? Maybe that is the problem?
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Re: INLM Death Trap

Postby Damocles » 14 Jun 2012, 21:44

Ok.. I think I've fixed the map. The new upload is all in 1 zip file. The only changed files are the updated maps in the levels folder. The old link is dead btw.

Download here:

http://www.mediafire.com/?a2fw75q573ndcyg
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Re: INLM Death Trap

Postby OmegaSNK » 19 Jun 2012, 16:36

It would be more challenging to put runners on the map. I like to challenge the runners zombies.
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Re: INLM Death Trap

Postby Damocles » 19 Jun 2012, 21:39

OmegaSNK wrote:It would be more challenging to put runners on the map. I like to challenge the runners zombies.


I'm not sure which version you played, but the LMS version does have runners. Not a lot, but enough to keep you moving. Invasion is meant to have walkers usually. However, if you know how to set up a server (dedicated or local), you can override the run mode by changing the RM=RM_NeverRun to RM=RM_RunInAttackMode in the server ini map rotation.
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Re: INLM Death Trap

Postby Dragosvr92 » 20 Jun 2012, 01:39

I think its annoying to have runners.
There are too many zombies, and they are harder to kill that way. Especially when thy are running from you, to catch another player.
You have to follow, and try to get their heads from the back and its annoying.. It is perfect as it is !
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