If you have any Critical Errors, post back here and maybe someone will be able to help you fix them.
01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
01.
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General protection fault!
History: LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
This Error Appears When The map you are trying to Test Play is missing files. Remove the files, or find them to solve it.
It can also be displayed when you have just created files inside the Texture/Mesh Browser, and you have forgot to save the files into the Right folders.
02.
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Failed to find object 'Class DOTZGame.ilename to read from'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
This Error sometime appears if you haven't Set a gametype to your map, and left the field blank.
To fix it, Goto
View/Level Properties/LevelInfo/ and paste DOTZGame.DOTZInvasion into the DefaultGameType.03.
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General protection fault!
History: FWaveModInfo::ReadWaveInfo <- callingGetPerioid <- 1 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound Autoplay.FootSteps.BFootstepDirt1 4113854==4113854/4661290 4113847 8) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Autoplay.dz) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
This Error Shows up if you embed a sound (.uax) file onto a map while its set into a AmbientSound Actor.
04.
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Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
It Seems that this Error shows up if you are using a Dual-Core CPU.
To fix it, run the game under the Windows 98 Compability Mode.That way The game will be forced to run under only one core.
Thanks to eblade for making me aware on how to fix this.
05.
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Could not find a starting spot
History: UGameEngine::Init <- InitEngine
This one Is pretty Obvious...
To fix it, right click on a surface and Place a
Add Player Start Here on your map.06.
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General protection fault!
History: UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- UObject::ProcessEvent <- (DOTZMenuGameType splash.DOTZMenuGameType0, Function DOTZGame.DOTZMenuGameType.PostLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
This error seems to appear if you are running The game under Windows Vista, or Windows 7, together with the Vista/7 Editor Fix. In order to fix this, Find LOTD.ini and set MusicVolume to 0.0 or Roll back to the main Core files.
07.
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Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 1562]
History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
.dz file which wasnt completley downloaded.I think you may also get it while trying to access any broken/corrupt map file.
08.
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General protection fault!
History: CheckTag <- ULinkerLoad::ULinkerLoad <- UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
This Error accours when you try to open invalid files into the Editor. For example if you open
.exe files, or if you by any chance try to open a .ogg file inside the Sounds tab, where you may only open .uax files09.
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MountedWeaponA Save.MountedWeaponA1 (Function AdvancedEngine.AdvancedWeapon.NeedsToReload:0001) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (MountedWeaponA Save.MountedWeaponA1, Function AdvancedEngine.AdvancedWeapon.Reloading.BeginState ) <- UObject::GotoState <- AActor::ProcessState <- Object MountedWeaponA Save.MountedWeaponA1, Old State State AdvancedEngine.AdvancedWeapon.Idle, New State State AdvancedEngine.AdvancedWeapon.Reloading <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I haven't seen this error in action, but it looks to me that it is occurring if/when you get into the possession of the Machinegun/Minigun from either Level
ch12a, aka Heavy Gunner, or in some cases if use the MINIGUN Cheat to get it.10.
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Assertion failed: &Mips(MipLevel).DataArray(0) [File:UnTex.cpp] [Line: 1146]
History: UTexture::ConvertDXT
This seems to occur only in SP if you have a Graphics card under 64 MB of RAM.
11.
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DOTZMPFailed Transient.DOTZMPFailed8780 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController splash.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
This is a bug in the engine which occurs on servers which use a web redirect. The redirect system was broken when the game was released, and not even the devs that created the game werent much informed how good it works. To fix it, just Download eblade's BladeIN_V12.
12.
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Can't find 'ini:Engine.Engine.GameEngine' in configuration file
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine
The error appears if the group
[Engine.Engine] is missing from your LOTD.ini file.To fix it, just delete the file, and run the game. The game will re-create the original stash file.
13.
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<?int?Engine.Errors.FailedMD5Load?>
History: UGameEngine::Init <- InitEngine
The error appears if the group
[Core.System] is missing from your LOTD.ini file.To fix it, just delete the file, and run the game. The game will re-create the original stash file.
PS: This error, and the one above(12) has to do a bit with the game itself, as it doesnt know how re add them into the file.
Other groups are added in the file, if missing.
14.
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Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 39]
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
This error will be showing in the LOTD.ini file, and not on the popup window, as the other errors in this topic.
The error shows that the Logo.bmp image is missing from the Help folder, and it will make the game unable to start.
To fix it, put the original image in there, or just place any file named Logo.bmp
15.
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Editor requires desktop set to 32 bit resolution
This error appears when you try to run the Editor, if your pc uses 16bit, and doesn't support 32 bit, or, you have set the compability mode to run into 256 colours.
16.
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General protection fault!
History: UObject::GetFullName <- UObject::IsValid <- UObject::GetFullName <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
This error appears when you try to join game, from xfire. To fix it, check the Xfire Fix in this topic.
Everybody should install this to get rid of the starting animations
17.
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Assertion failed: GObjBeginLoadCount==0 [File:UnObj.cpp] [Line: 1562]
History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
That error shows if you are trying to load all your Textures folder, or if you are trying to load more files at once, than the editor can handle. Just load fewer files, like 30 now, 30 later. But i dont see why you would open hundreds of GBbytes of textures.
18.
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Can't find 'ini:Engine.Engine.GameEngine' in configuration file
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine
Error appears if the server configuration ini file is missing.
If you create a new ini file with the LOTD Server Config Tool, and you dont save it, the error will pop up. Always save your ini file after making changes, before running your server.
19.
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History: UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- UObject::ProcessEvent <- (TrinV3StandardIN IN-Ankh.TrinV3StandardIN0, Function TrinInvasionV3.TrinV3StandardIN.PostLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
20.
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Failed to enter Entry: Cannot connect to 'Entry'
History: UGameEngine::Init <- InitEngine
The error appears if you are missing the Entry.dz file from the Levels folder. To fix it, put the file back from your LOTD Disk.







