[HOW-TO] Fix LOTD Critical Errors

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
tomixbngamer
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by tomixbngamer »

ase 3 dias estava jugando en un server llamado cosmos y al dia siguiente nome aperecian servers denuevo.volvi a instalar el LOTD y reinstale el parche y na da ¿k esta pasando?por fa ayudenme
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cosmo
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by cosmo »

tomixbngamer wrote:ase 3 dias estava jugando en un server llamado cosmos y al dia siguiente nome aperecian servers denuevo.volvi a instalar el LOTD y reinstale el parche y na da ¿k esta pasando?por fa ayudenme

amigo si se nos cayo a todos la lista si quieres entrar al server

cosmo lms 69.90.34.145

death or glory 69.90.34.136

rising-dead invasion 69.90.34.207
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ZombieFreak
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by ZombieFreak »

Hmm I've been searching all over the web to find a fix for this critical error i got after installing the game,
so i decided to start an account here as soon as i found this site hoping someone here might know the fix to this problem
i read over the ways to fix this error and i tried the windows 98 in compatibility mode with no luck.Any suggestions
heres my error..No Label

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD Unknown processor @ 1647 MHz with 255MB RAM
Video: AMD Radeon HD 6320 Graphics (1083)

DOTZMPFailed Transient.DOTZMPFailed3200 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop

But for some odd reason i can still join DM servers with no problems 0-o
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

Hello Freak, i see i listed this error a while ago at #11
Did you tried to install BladeIN_V12? This error occurs only when you download files from servers with a redirect.
As the DM servers run mostly the stock maps, you can enter the server with no problems.
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by ZombieFreak »

Well i meant to edit back over the last message and say i tried both switching to 98/me and placing the bladeinV1_2 u files in the system folder but it seems I'm getting the same exact error...so weird....any other ideas? :?
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by ZombieFreak »

Okay the issue is solved thanks to blade, i figured Id post back with the solution just in case anyone else runs in to the same problem as me here's how you solve the issue edit your lotd.ini, and find the section for DOTZGameInfo

change OverridePlayerController
to

BladeIN_V12.ZPlayerController

If your getting access denied after editing the .ini then overwriting (save) like i did then move your Groove games folder out of programs to somewhere else like the desktop then edit the ini , save over and then you should be good to go :)
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Ineed of some help guys!

Post by Fejgo13 »

Whenever I try to join the "LMS Trinity Server" This error comes out as soon as i join the server and takes me out of the game.
---------- Can someone please me resolve this problem, please and thankyou--------

Code: Select all

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OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2929 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (1422)

General protection fault!

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7271) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7271) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit11) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit11) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7369) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7369) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit4) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit4) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7436) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7436) <- UStruct::SerializeBin <- (Class Engine.LiftCenter PathList[0]) <- UObject::Serialize <- (LiftCenter InTrinDayV102.LiftCenter0) <- AActor::Serialize <- TestReach <- (LiftCenter InTrinDayV102.LiftCenter0) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7441) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7441) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit6) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit6) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7359) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7359) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit5) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit5) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7381) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7381) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit3) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit3) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7387) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7387) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit2) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit2) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7228) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7228) <- UStruct::SerializeBin <- (Class Engine.LiftCenter PathList[0]) <- UObject::Serialize <- (LiftCenter InTrinDayV102.LiftCenter1) <- AActor::Serialize <- TestReach <- (LiftCenter InTrinDayV102.LiftCenter1) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7227) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7227) <- UStruct::SerializeBin <- (Class Engine.LiftExit PathList[0]) <- UObject::Serialize <- (LiftExit InTrinDayV102.LiftExit1) <- AActor::Serialize <- TestReach <- (LiftExit InTrinDayV102.LiftExit1) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7199) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7199) <- UStruct::SerializeBin <- (Class Engine.LiftCenter PathList[0]) <- UObject::Serialize <- (LiftCenter InTrinDayV102.LiftCenter2) <- AActor::Serialize <- TestReach <- (LiftCenter InTrinDayV102.LiftCenter2) <- UStruct::SerializeBin <- (Class Engine.ReachSpec End[0]) <- UObject::Serialize <- (ReachSpec InTrinDayV102.ReachSpec7198) <- TestReach <- (ReachSpec InTrinDayV102.ReachSpec7198) <- UStruct::Seri
Last edited by Dragosvr92 on 02 Feb 2014, 08:57, edited 1 time in total.
Reason: Added code tags.
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Re: Ineed of some help guys!

Post by Dragosvr92 »

Hello Jesse,

There are actually 11 errors, in that one. I suspect there may be some corrupt file. Do you get this error on all servers, or just this one server ? If its just on this one, can you enter the server when it runs another map?
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Fejgo13 »

Well I thought my problem was for all the Domination servers, but it seems that the only one I can't get in is the ------
**LOTD-Domination.com TRINDAY** server.
Thats the server that I try to join when the error comes out, I know that it could be a corrupt file but I don't know which it could be.
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

Maybe the trinday map file is corrupt. Try downloading it from here.

Also rename or temporary rename your Cache folder. See if that works.
If if you are still having troubles, attach here your LOTD.ini file.
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