Ok, once you've opened the editor and loaded up your texture pack, click 'file' then 'new' (in the texture browser). A new window will pop up. Name the package the same as your loaded texture pack, then name the shader something. Class should say 'raw material', and material class shows 'shader' as ...
Keeping the screen as brushes is better for for accepting lighting/shadows. That said, If you want your textures to show up in the dark (in a static mesh), make them into shaders. Setting textures as 'unlit' will work on a brush, but you need shaders if you want to convert them into a static mesh. S...
INSixFeetUnder INLMSHellsHalfAcre IN_Depot INLMDeathTrap I miss these maps, but I can't find them. Who can send the download address? :( I'm sure I still have these, but updated versions are in the works (don't expect them immediately though). I'll post links here when they're done. Be patient thou...
Ok.. make sure you double-click the pickup in the actor browser. A blue box will pop up. Right-click in the *dynamic viewport* and add the pickup. Make sure you add it on the ground or whatever.. not on top of a static mesh, path node, door etc. You can move it where you want after it's placed in th...
I think its annoying to have runners. There are too many zombies, and they are harder to kill that way. Especially when thy are running from you, to catch another player. You have to follow, and try to get their heads from the back and its annoying.. It is perfect as it is ! I do love running zeds,...