MV_GT
- Marcus Vázquez
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MV_GT
Post #1 » 7 years 10 months ago (27 Apr 2016, 01:05)
i have a little doubs, i want add some new feactures that LMS has... but Trin did this on his Invasion gametype:
// Disable showing login as admin.
if (Left(CommandLine, 6) != "login ")
{
TeamMessage(PlayerReplicationInfo, Result, 'AdminCommand');
}
I'm very curious now, that feacture would be too useful, just thing in a situation... A cheater is on, an admin come without spot no one, and PUM! banhammer in action. the problem is that it doesnt work o-O im guessing that is not activated, but Trin made only the code to the curious people or might be it only need a few fixes, well i will keep my eye on it and continue working on it, hopefully get it working on my server soon.
- Dragosvr92
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Re: MV_GT
Post #2 » 7 years 10 months ago (27 Apr 2016, 13:09)
Not sure about making a function that just disables it, but it should be possible.
All i can suggest is ask Trin on Steam. If you can make sense of what hes saying, or if he remembers what to explain.
- Marcus Vázquez
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Re: MV_GT
Post #3 » 7 years 10 months ago (27 Apr 2016, 19:41)
- Dragosvr92
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Re: MV_GT
Post #4 » 7 years 10 months ago (28 Apr 2016, 14:09)
- Marcus Vázquez
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Re: MV_GT
Post #5 » 7 years 10 months ago (30 Apr 2016, 03:33)
I will change all, i want the UT sounds on DM and CTF also i will change the bag and the textures for a flag score tex and a real flag not a bag and the traslate is not necessary i can do it myself, further is not too many effort xd are only some little lines, the thing i want is the ammo share and the Bann, but bleh, i dont know what Trin and Blade did o-o but respect to his work i can't understand it at all yet :l but the ammo share is done, wasnt hard to do :'vDragosvr92 wrote:I already translated BladeIN to Spanish. The file wasnt officially released, but some must have it. Could use parts of it so you wont translate manually. Good luck with the rest.
- Dragosvr92
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Re: MV_GT
Post #6 » 7 years 10 months ago (30 Apr 2016, 11:08)
- Marcus Vázquez
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Re: MV_GT
Post #7 » 7 years 10 months ago (07 May 2016, 16:54)
class MVFlag extends DOTZFlag
and about make another flag you can remplace my Flag mesh with whatever mesh that you have, it will work, i modificated the lines to can remplace my mesh for whatever you want
Shit life keep me bussy, sorry for late
- Marcus Vázquez
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Re: MV_GT
Post #8 » 7 years 6 months ago (29 Aug 2016, 23:32)
Dragosvr92 wrote:May be a better idea to make the pickupbag configurable via actor so mappers can set it to whatever they want.... A skull, a Treasure Chest, a princess(too much mario lol) etc. A mutator would be good too, to change it from old maps. If you can make all that.
Well that can be done by just clicking on its properties in the display option
the problem like always, is the animation . If you dont do it propertly it will looks like your doctor bob carrying the bag.
However, ya, a mut doing that would be easy, but as I said, the problem is the animation, not all chars are made correctly so... v':
And finally My gametype is finished on beta test, ban and logs works I will post some pictures in a new post
- Dragosvr92
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Re: MV_GT
Post #9 » 7 years 6 months ago (30 Aug 2016, 18:23)
A skull, a letter, an arror. Whatever. Congratulations.
- Marcus Vázquez
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Re: MV_GT
Post #10 » 7 years 6 months ago (30 Aug 2016, 19:19)
Dragosvr92 wrote:Its an old game. Dont have to be so specifically detailed. Can just make an a symbol above their heads to mark them that they have the treasure.
A skull, a letter, an arror. Whatever. Congratulations.
O-O good idea that sign, that would be easy to do... I guess.
After the beta days, I will start to traslate my gametype and change the HUD, after all that I will start with the CTF gametype.
And thank you ♥