Hello, new old player of LOTD here!
I wish to replay the story mode with my friend in co-op and I'm wondering if there's any way to somehow import and play through the story mode's maps in multiplayer? Thank you!
Is it possible to play the storymode in multiplayer?
- Dragosvr92
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Re: Is it possible to play the storymode in multiplayer?
Post #2 » 1 year 5 months ago (07 Dec 2021, 11:29)
The maps have to be modified for multiplayer and the old mappers/modders that could make this happen arent around anymore.
Re: Is it possible to play the storymode in multiplayer?
Post #3 » 1 year 5 months ago (12 Dec 2021, 00:19)
I registered with my real username, sorry for the confusion.Dragosvr92 wrote: ↑07 Dec 2021, 11:29 The maps have to be modified for multiplayer and the old mappers/modders that could make this happen arent around anymore.
That's sad to hear, I'll check out the tutorials here and try doing it myself when I'm free. Thanks for responding especially in 2021 lol
- Dragosvr92
- Administrator
- Posts: 1114
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 31
- Contact:
Re: Is it possible to play the storymode in multiplayer?
Post #4 » 1 year 5 months ago (12 Dec 2021, 16:13)
I can merge your two accounts if you wish me to. Could have just asked me to change your username.
Mission objective maps for multiplayer were first done in late 2008... I think Trin made this possible by fixing mission events to work in multiplayer. I recommend you look up mission maps that work in multiplayer, like INUGSewers, and reverse engineer it to reapply on all SP chapters. After you added Trin's Multiplayer NetFixes on them, you can host a server with all maps in the right order.... The gameplay missions may have to be changed so everyplayer can finish the map... Good luck!
Edit: You could also remove the mission objectives completely and play them in the same order in a server.. It would be easier.
Mission objective maps for multiplayer were first done in late 2008... I think Trin made this possible by fixing mission events to work in multiplayer. I recommend you look up mission maps that work in multiplayer, like INUGSewers, and reverse engineer it to reapply on all SP chapters. After you added Trin's Multiplayer NetFixes on them, you can host a server with all maps in the right order.... The gameplay missions may have to be changed so everyplayer can finish the map... Good luck!
Edit: You could also remove the mission objectives completely and play them in the same order in a server.. It would be easier.