[HOW-TO] Create Terrain

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Dragosvr92
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[HOW-TO] Create Terrain

Post by Dragosvr92 »

Okay so first make/load the map you want to add the terrain on

Browse to the actor browser and go to :
Actor/Info/ZoneInfo

Then Add the ZoneInfo Class where ever you want on your map.
Add a light bulb and Build All.

Now Go And Click the Terrain Editing Button The Hills Button
Please note that the terrain icon will be added on the place where you sit in the ed.

Now While you are in the Terrains Tab,
Click the New... Button And Click Ok.

Select a Texture, for the terrain, from the Texture Browser.
You will Find some nice Terrain Textures inside the DOTZTLandscape.utx file.

Now, go to the Layers tab and click the first layer on top.
Click New.... See if you want to change anything there, and Click Ok.
The texture you selected will be added by default.
If you want, you can change the texture by Right clicking the layer and clicking Set Texture from Current.

Now, on the Top left of the Terrain Window, you will see the Tools Selection menu.
Click Painting and use the Right Click to Raise the Terrain up, and the left click to lower the terrain, to make holes etc.

You're Done!
Now you may want to re-size your terrain to make it fit your map width etc.
To do that Go to the TerrainInfo Propreties, Go to TerrainInfo/TerrainScale/ And change the numbers of the X and Y fields.

Extra:
The icons you add (Zone Info, Light bulb, Terrain) are very tiny and hard to see in bigger maps.
I advice you enlarge them. To do that, double click them to see their propertise and browse to Display/DrawScale
Increase the number there, from 1, to about 6.
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Dragosvr92
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Posts: 1128
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[HOW-TO] Decorate Terrain with meshes

Post by Dragosvr92 »

[HOW-TO] Decorate Terrain with meshes

This is very helpful when you need to add lots of grass or tree meshes and it reduces map load/lag.

Okay so, after you did all the above and added a working terrain.....

Go to the "Layers" tab and click UNDEFINED. Click "New..."
Name your layer as "WeedLayer", or whatever you want.
Move this layer at the top of your main ground-layers by clicking the up arrow on the right side. We are moving it above so that the terrain texture used by the mesh layer wont show.

In the Textures tab => myLevel, find a grey texture named "WeedLayer" and click it.
Go to the StaticMeshes tab and click on your Weed Mesh.

Go to the "Decorations" tab in the TerrainEditing. Click "New..."
Right click the space it creates with the three red X symbols on it.
Right click it and choose "Set Density Texture from Current" and "Set Static Mesh from current".


Now go and Double click your "TerrainInfo" icon. Go to the TerrainInfo tab thats bellow "Sounds".
Go to DecoLayers => FadeOutRadius: Set Max to 4000 and Min to 400. Thats the settings i use. You can just change the numbers.
Now Go to the "Layers" tab click the WeedLayer. You can now push Ctrl key and start painting meshes over your terrain.


Source of reference: http://wiki.beyondunreal.com/Legacy:Ter ... tion_Layer
Formerly known as TheKiller
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