[HOW-TO] Fix LOTD Critical Errors

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
Fabi
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Post by Fabi »

Hi,

I've got another problem which is not listed. I've already updated to Version 1.1.
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Dragosvr92
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Post by Dragosvr92 »

Im uncertain why you are getting that error. Can you explain what you are doing before it occurs?
Do you really have Windows 95 or is it a wrong editor error message ?
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by jaykiller »

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2494 MHz with 2043MB RAM
Video: Intel(R) HD phics 3000 (3347)No Label


Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 62]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel INGunShopv2.dz) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Dragosvr92
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

@jaykiller, i think the map file you are trying to run might be corrupt on your side.
See if downloading it and replacing your file makes any difference.
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by KrisFail »

I'm running Win7 in compatibility mode

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OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 255MB RAM
Video: Intel(R) HD Graphics (4229)

DOTZMPFailed Transient.DOTZMPFailed4450 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

@KrisFail, read the #11 error here for the solution.
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by KrisFail »

I did and it still crashed!
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

Then try to apply the changes directly to your System/LOTD.ini file. Open it in Notepad. Find the first line mentioned in the instructions.... and change it with the new lines. Or run the BladeIN1.2Update.exe file. I think that updates the ini.... Maybe i should update those instrctions. Let me know if it works.
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KrisFail
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by KrisFail »

It still won't work tried both out

EDIT
Just reinstalled the whole game, installed BladeIN V12 and I'm still getting the same error just with one line changed
Function GUI.GUIMultiComponent.Free:006F
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Re: [HOW-TO] Fix LOTD Critical Errors

Post by Dragosvr92 »

@KrisFail, Have you also installed the LOTD 1.1 Patch ?
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