[HOW-TO] Fix LOTD Critical Errors
- Dragosvr92
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #71 » 8 years 5 months ago (13 Aug 2016, 14:41)
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Re: Unrealed Patch for Vista10
Post #72 » 8 years 2 months ago (11 Nov 2016, 18:03)
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #73 » 8 years 2 months ago (11 Nov 2016, 21:11)
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #74 » 8 years 2 months ago (11 Nov 2016, 21:13)
Thanks for answer actually i try that option but when i edit the ini file don't let me save itDragosvr92 wrote:@joydubvision, The solution to that error is the 11th on this topic.
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #75 » 8 years 2 months ago (11 Nov 2016, 21:28)
The simplest fix i can recommend is to move LOTD.ini on Desktop and edit it. Then move it back to the System folder.
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #76 » 7 years 10 months ago (04 Mar 2017, 18:58)
"No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2837 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 610 (7619)
Assertion failed: Index<=ArrayNum [File:c:\brainboxsvn\xdotz\buildfiles\gametech\trunk\core\inc\UnTemplate.h] [Line: 539]
History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class BladeIN_V12.ZPlayerController NULL) <- UObjectProperty::ImportText <- (ClassProperty AdvancedEngine.AdvancedGameInfo.OverridePlayerControllerClass) <- UClassProperty::ImportText <- UObject::LoadConfig <- (AdvancedGameInfo None) <- UClass::Serialize <- (Class AdvancedEngine.AdvancedGameInfo) <- LoadObject <- (Class AdvancedEngine.AdvancedGameInfo 52835==52835/1068344 51160 1677) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Splash.dz) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine"
how can i solve it ??
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #77 » 7 years 10 months ago (06 Mar 2017, 03:53)
I think the game is looping trying to load some file that is inaccessible. Most probably its corrupt.
- LOTD Editor
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #78 » 7 years 8 months ago (19 May 2017, 06:02)
No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3007 MHz with 3984MB RAM
Video: Intel(R) HD Graphics (4206)
Can't find file for package 'REUndeadSiegeItem'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #79 » 7 years 8 months ago (19 May 2017, 16:48)
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #80 » 7 years 8 months ago (20 May 2017, 00:27)