[HOW-TO] Fix LOTD Critical Errors
Re: [HOW-TO] Fix LOTD Critical Errors
Post #61 » 8 years 8 months ago (04 Jul 2015, 14:57)
GUIButton Transient.GUIButton144395 (Function GUI.GUIComponent.MenuStateChange:0009) Runaway loop detected (over 1000000 iterations)
History same as before. Sorry D:
Re: [HOW-TO] Fix LOTD Critical Errors
Post #62 » 8 years 7 months ago (16 Aug 2015, 05:10)
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #63 » 8 years 1 month ago (27 Jan 2016, 09:01)
Re: [HOW-TO] Fix LOTD Critical Errors
Post #64 » 8 years 1 month ago (29 Jan 2016, 01:22)
i think thats error number 11....
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #65 » 8 years 1 month ago (08 Feb 2016, 03:12)
I started getting this error when downloading recently.. after getting faster internet.
Although it did not crash on my old 3G internet when downloading.
and I had all the updates from day one.. lotd 1.1... bladeinv12..trinlms.
* It seems the 'BladeIN_V12.ZPlayerController' entry was missing in this section of my lotd.ini.
[DOTZEngine.DOTZGameInfoBase]
Instead.. it had the default: OverridePlayerControllerClass=Class'DOTZEngine.DOTZPlayerController' Huhhh??
So the bladeinV12 update missed this section in lotd ini? or maybe I installed it manually... who knows.
So if anyone still crashes when downloading..even after the bladeinV12 update.. try the fix below..
Just tested on 3 big map downloads.. it seems to have fixed my problem..I hope. and seems faster as well.
I guess my 3g internet was too slow to cause the download error before? hahaha! Doh!
* [Install the BladeINV12 Update if you have not already.]
* SO Open up LOTD.ini. with notepad.
Under These Two Sections: [AdvancedEngine.AdvancedGameInfo] AND [DOTZEngine.DOTZGameInfoBase]
1: Replace: OverridePlayerControllerClass=Class'DOTZEngine.DOTZPlayerController'
2: With This: OverridePlayerControllerClass=Class'BladeIN_V12.ZPlayerController'
3: Save.
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #66 » 8 years 1 month ago (08 Feb 2016, 05:09)
May have come with BladeIN at some point, or with the Map Packs.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #67 » 8 years 1 month ago (22 Feb 2016, 22:15)
Code: Select all
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
Code: Select all
No Label
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 580 (6175)
LockRect failed: D3DERR_DEVICELOST
History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Error Message with this setting:
Code: Select all
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
Code: Select all
No Label
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: No Video
Can't find file for package 'OpenGLDrv'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine
Any help or enlightenment is appreciated!
Reason: Added code tags
Re: [HOW-TO] Fix LOTD Critical Errors
Post #68 » 8 years 1 month ago (23 Feb 2016, 16:03)
RenderDevice=D3DDrv.D3DRenderDevice
RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine
My AntiVir was the Problem when i got that error btw.
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #69 » 8 years 1 month ago (23 Feb 2016, 17:15)
I searched around and came across that OpenGLDrv fix, but it didnt work for me either.
I believe that OpenGLDrv is missing from LOTD. I asked eblade if he can look into it for a solution.
Hopefully he can help.
Edit: I managed to find a solution for it. Check it here.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #70 » 7 years 7 months ago (13 Aug 2016, 14:19)
No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3293 MHz with 3984MB RAM
Video: Intel(R) HD Graphics Family (2253)
General protection fault!
History: UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- UObject::ProcessEvent <- (DOTZDeathMatch DM_Toltec.DOTZDeathMatch0, Function AdvancedEngine.AdvancedGameInfo.PostLogin) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (DM_Toltec.dz) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop