[HOW-TO] Fix LOTD Critical Errors
Post #51 » 1 decade 8 months ago (14 Aug 2014, 12:58)
I've got another problem which is not listed. I've already updated to Version 1.1.
- Dragosvr92
- Administrator
- Posts: 1136
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 33
- Contact:
Post #52 » 1 decade 8 months ago (15 Aug 2014, 13:46)
Do you really have Windows 95 or is it a wrong editor error message ?
Re: [HOW-TO] Fix LOTD Critical Errors
Post #53 » 1 decade 1 month ago (20 Feb 2015, 00:49)
CPU: GenuineIntel PentiumPro-class processor @ 2494 MHz with 2043MB RAM
Video: Intel(R) HD phics 3000 (3347)No Label
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 62]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel INGunShopv2.dz) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- Dragosvr92
- Administrator
- Posts: 1136
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 33
- Contact:
Re: [HOW-TO] Fix LOTD Critical Errors
Post #54 » 1 decade 1 month ago (27 Feb 2015, 21:16)
See if downloading it and replacing your file makes any difference.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #55 » 9 years 9 months ago (22 Jun 2015, 18:34)
No Label
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 255MB RAM
Video: Intel(R) HD Graphics (4229)
DOTZMPFailed Transient.DOTZMPFailed4450 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- Dragosvr92
- Administrator
- Posts: 1136
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 33
- Contact:
Re: [HOW-TO] Fix LOTD Critical Errors
Post #56 » 9 years 9 months ago (23 Jun 2015, 19:30)
Re: [HOW-TO] Fix LOTD Critical Errors
Post #57 » 9 years 9 months ago (23 Jun 2015, 21:02)
- Dragosvr92
- Administrator
- Posts: 1136
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 33
- Contact:
Re: [HOW-TO] Fix LOTD Critical Errors
Post #58 » 9 years 9 months ago (23 Jun 2015, 21:29)
Re: [HOW-TO] Fix LOTD Critical Errors
Post #59 » 9 years 9 months ago (23 Jun 2015, 22:04)
EDIT
Just reinstalled the whole game, installed BladeIN V12 and I'm still getting the same error just with one line changed
Function GUI.GUIMultiComponent.Free:006F
- Dragosvr92
- Administrator
- Posts: 1136
- Joined: 11 Sep 2009, 06:04
- Name: Dragoș-Valentin Rădulescu
- Location: Romania
- Age: 33
- Contact:
Re: [HOW-TO] Fix LOTD Critical Errors
Post #60 » 9 years 9 months ago (04 Jul 2015, 11:12)