[HOW-TO] Fix LOTD Critical Errors
Post #51 » 6 years 6 months ago (14 Aug 2014, 12:58)
Hi,
I've got another problem which is not listed. I've already updated to Version 1.1.
I've got another problem which is not listed. I've already updated to Version 1.1.
- Dragosvr92
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Post #52 » 6 years 6 months ago (15 Aug 2014, 13:46)
Im uncertain why you are getting that error. Can you explain what you are doing before it occurs?
Do you really have Windows 95 or is it a wrong editor error message ?
Do you really have Windows 95 or is it a wrong editor error message ?
Re: [HOW-TO] Fix LOTD Critical Errors
Post #53 » 6 years 1 week ago (20 Feb 2015, 00:49)
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2494 MHz with 2043MB RAM
Video: Intel(R) HD phics 3000 (3347)No Label
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 62]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel INGunShopv2.dz) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
CPU: GenuineIntel PentiumPro-class processor @ 2494 MHz with 2043MB RAM
Video: Intel(R) HD phics 3000 (3347)No Label
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 62]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel INGunShopv2.dz) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- Dragosvr92
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #54 » 6 years 5 days ago (27 Feb 2015, 21:16)
@jaykiller, i think the map file you are trying to run might be corrupt on your side.
See if downloading it and replacing your file makes any difference.
See if downloading it and replacing your file makes any difference.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #55 » 5 years 8 months ago (22 Jun 2015, 18:34)
I'm running Win7 in compatibility mode
No Label
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 255MB RAM
Video: Intel(R) HD Graphics (4229)
DOTZMPFailed Transient.DOTZMPFailed4450 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
No Label
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 255MB RAM
Video: Intel(R) HD Graphics (4229)
DOTZMPFailed Transient.DOTZMPFailed4450 (Function GUI.GUIMultiComponent.Free:004B) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (DOTZPlayerController MainMenu.DOTZPlayerController0, Function Engine.PlayerController.SetProgressMessage) <- UGameEngine::SetProgress <- ULevelBase::NotifyProgress <- UDownload::ReceiveData <- UHTTPDownload::Tick <- TickDownload <- UNetConnection::Tick <- UNetDriver::TickFlush <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- Dragosvr92
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #56 » 5 years 8 months ago (23 Jun 2015, 19:30)
@KrisFail, read the #11 error here for the solution.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #57 » 5 years 8 months ago (23 Jun 2015, 21:02)
I did and it still crashed!
- Dragosvr92
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #58 » 5 years 8 months ago (23 Jun 2015, 21:29)
Then try to apply the changes directly to your System/LOTD.ini file. Open it in Notepad. Find the first line mentioned in the instructions.... and change it with the new lines. Or run the BladeIN1.2Update.exe file. I think that updates the ini.... Maybe i should update those instrctions. Let me know if it works.
Re: [HOW-TO] Fix LOTD Critical Errors
Post #59 » 5 years 8 months ago (23 Jun 2015, 22:04)
It still won't work tried both out
EDIT
Just reinstalled the whole game, installed BladeIN V12 and I'm still getting the same error just with one line changed
Function GUI.GUIMultiComponent.Free:006F
EDIT
Just reinstalled the whole game, installed BladeIN V12 and I'm still getting the same error just with one line changed
Function GUI.GUIMultiComponent.Free:006F
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Re: [HOW-TO] Fix LOTD Critical Errors
Post #60 » 5 years 8 months ago (04 Jul 2015, 11:12)
@KrisFail, Have you also installed the LOTD 1.1 Patch ?
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