[HOW-TO] Fix LOTD Critical Errors

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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KrisFail
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby KrisFail » 4 years 5 months ago (04 Jul 2015, 14:57)

I didn't but after I still got errors, now with

GUIButton Transient.GUIButton144395 (Function GUI.GUIComponent.MenuStateChange:0009) Runaway loop detected (over 1000000 iterations)

History same as before. Sorry D:
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby sjc26 » 4 years 3 months ago (16 Aug 2015, 05:10)

thank you,now it's ok.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Droguerious » 3 years 10 months ago (27 Jan 2016, 09:01)

DOTZMPFailed Transient.DOTZMPFailed3197
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby cosmo » 3 years 10 months ago (29 Jan 2016, 01:22)

hi Droguerious

i think thats error number 11....
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby DeepImpact » 3 years 9 months ago (08 Feb 2016, 03:12)

* DOTZMPFailed Transient.DOTZMPFailed... Error #11 on the list.
I started getting this error when downloading recently.. after getting faster internet.
Although it did not crash on my old 3G internet when downloading.
and I had all the updates from day one.. lotd 1.1... bladeinv12..trinlms.

* It seems the 'BladeIN_V12.ZPlayerController' entry was missing in this section of my lotd.ini.
[DOTZEngine.DOTZGameInfoBase]
Instead.. it had the default: OverridePlayerControllerClass=Class'DOTZEngine.DOTZPlayerController' Huhhh??
So the bladeinV12 update missed this section in lotd ini? or maybe I installed it manually... who knows.
So if anyone still crashes when downloading..even after the bladeinV12 update.. try the fix below..

Just tested on 3 big map downloads.. it seems to have fixed my problem..I hope. and seems faster as well.
I guess my 3g internet was too slow to cause the download error before? hahaha! Doh!

* [Install the BladeINV12 Update if you have not already.]
* SO Open up LOTD.ini. with notepad.
Under These Two Sections: [AdvancedEngine.AdvancedGameInfo] AND [DOTZEngine.DOTZGameInfoBase]
1: Replace: OverridePlayerControllerClass=Class'DOTZEngine.DOTZPlayerController'
2: With This: OverridePlayerControllerClass=Class'BladeIN_V12.ZPlayerController'
3: Save.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 3 years 9 months ago (08 Feb 2016, 05:09)

I guess thats a cleaner appliance for the fix, Thanks. The lotd.ini in the root was set to overwrite the other commands.
May have come with BladeIN at some point, or with the Map Packs.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby swalla » 3 years 9 months ago (22 Feb 2016, 22:15)

Error Message with this setting:

Code: Select all

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice



Code: Select all

No Label

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 580 (6175)

LockRect failed: D3DERR_DEVICELOST

History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



Error Message with this setting:

Code: Select all

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

Code: Select all

No Label

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: No Video

Can't find file for package 'OpenGLDrv'

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine


Note: PC is running Windows 10 Pro 64-bit with LotD v1.1

Any help or enlightenment is appreciated!
Last edited by Dragosvr92 on 23 Feb 2016, 17:12, edited 1 time in total.
Reason: Added code tags
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dikish » 3 years 9 months ago (23 Feb 2016, 16:03)

Maybe like this? :

RenderDevice=D3DDrv.D3DRenderDevice
RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice


History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

My AntiVir was the Problem when i got that error btw.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 3 years 9 months ago (23 Feb 2016, 17:15)

Hi @swalla, I am having the same issue as you do, and so did other people.
I searched around and came across that OpenGLDrv fix, but it didnt work for me either.

I believe that OpenGLDrv is missing from LOTD. I asked eblade if he can look into it for a solution.
Hopefully he can help. :)

Edit: I managed to find a solution for it. Check it here.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby felipeiro » 3 years 3 months ago (13 Aug 2016, 14:19)

Pleaseeeeeeeeee Help
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OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3293 MHz with 3984MB RAM
Video: Intel(R) HD Graphics Family (2253)

General protection fault!

History: UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- UObject::ProcessEvent <- (DOTZDeathMatch DM_Toltec.DOTZDeathMatch0, Function AdvancedEngine.AdvancedGameInfo.PostLogin) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (DM_Toltec.dz) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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