[HOW-TO] Fix LOTD Critical Errors

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 3 years 3 months ago (13 Aug 2016, 14:41)

The error you posted is listed on the main topic page. It is the 6th error. You would have this error as you start the game.
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Postby joydubvision » 3 years 3 weeks ago (11 Nov 2016, 18:03)

I can't play Lms or Invasion, i dont know how to fix, please help.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 3 years 3 weeks ago (11 Nov 2016, 21:11)

@joydubvision, The solution to that error is the 11th on this topic.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby joydubvision » 3 years 3 weeks ago (11 Nov 2016, 21:13)

Dragosvr92 wrote:@joydubvision, The solution to that error is the 11th on this topic.


Thanks for answer actually i try that option but when i edit the ini file don't let me save it
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 3 years 3 weeks ago (11 Nov 2016, 21:28)

That has to do with your windows permission settings.
The simplest fix i can recommend is to move LOTD.ini on Desktop and edit it. Then move it back to the System folder.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby verdao71 » 2 years 9 months ago (04 Mar 2017, 18:58)

i have this error


"No Label

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2837 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 610 (7619)

Assertion failed: Index<=ArrayNum [File:c:\brainboxsvn\xdotz\buildfiles\gametech\trunk\core\inc\UnTemplate.h] [Line: 539]

History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class BladeIN_V12.ZPlayerController NULL) <- UObjectProperty::ImportText <- (ClassProperty AdvancedEngine.AdvancedGameInfo.OverridePlayerControllerClass) <- UClassProperty::ImportText <- UObject::LoadConfig <- (AdvancedGameInfo None) <- UClass::Serialize <- (Class AdvancedEngine.AdvancedGameInfo) <- LoadObject <- (Class AdvancedEngine.AdvancedGameInfo 52835==52835/1068344 51160 1677) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Splash.dz) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine"

how can i solve it ??
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 2 years 9 months ago (06 Mar 2017, 03:53)

Good question. What are you doing to get that error?
I think the game is looping trying to load some file that is inaccessible. Most probably its corrupt.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby LOTD Editor » 2 years 6 months ago (19 May 2017, 06:02)

@Dragosvr92 this error is.............

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OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3007 MHz with 3984MB RAM
Video: Intel(R) HD Graphics (4206)

Can't find file for package 'REUndeadSiegeItem'

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby Dragosvr92 » 2 years 6 months ago (19 May 2017, 16:48)

You do not have the file REUndeadSiegeItem.
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Re: [HOW-TO] Fix LOTD Critical Errors

Postby LOTD Editor » 2 years 6 months ago (20 May 2017, 00:27)

Defect a files is REUndeadSiegeltem.u,but where is the download link?
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