Browse though Actor => Navigation Point => OpponentFactory => ZombieFactory.
Return to your map. Rightclick an area. Click "
Add ZombieFactory Here
".Double click the black hangman-icon you added, to browse to its properties.
Go to the OpponentFactory tab. OpponentTypes => Add. Chose "
ControllerType
", for example ZombieAIController
.Go to the "
PawnType
", Chose a zombie-character, for example xYoungAdultMale
. Go to "
Skill
" to set the zombies skill. You may set it from 1 to 3. (You may even let it as is(0))(Repeat the last three lines/steps to add as many different zombies as you'd like.)
Go to "TheCreationPolicy" => "New". Add "MultiplayerPolicy". On the right side, click "New".
In the "MaxOpponents" Set the number of zombies that should spawn at once.
Thats it !
Here are some extra tips to add spawning animations
Now, from the "OpponentFactory" tab, Continue browsing at the "xSpawnAnims" => "Add"
In the "Animation" field, type/paste "StandardHoleGround"
In the "Package" field, type/paste "DOTZASpawn.StandardHoleGround"
That will make zombies getting up from the ground.
If you want more zombie-pawn-animations, load the "DOTZASpawn.ukx" file from the Animations tab and look for the animation names there.
You may also want to check this topic:
Setting A Default LOTD GameType