[HOWTO] Create an invisible tga(Targa) image in Photoshop CS6

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Dragosvr92
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[HOWTO] Create an invisible tga(Targa) image in Photoshop CS6

Post by Dragosvr92 »

There doesnt seem to be a clear source on how to create a Targa File with a transparent background. So i said to write this.
  1. Load your image.
  2. In the right side, under Layers, your image appears listed as Background, with a lock on its right.
    Double click the lock to unlock it and click Ok. Now it will be named Layer 0.
  3. Go to the Channels tab, click Create new Channel. That will add a black image named Alpha1.
    It will deselect the other four Channel layers, so click the boxes to re check them back in.
  4. Make sure Alpha1 is selected/highlighted. Now use the Eraser Tool on the area you want displayed.
  5. Now save your targa with 32bits/pixel. (Go to Save as... Choose .tga.... Save... and select 32bits/pixel)
In the Alpha1 Channel box; Black represents the deleted area that will be transparent, and white, is what you will see.

These are the basic steps that are needed to create an invisible background in Photoshop CS6.
They are still overly complicated in my opinion, so i suggest you just use GIMP and follow the steps in this other tutorial.

If you are familiar with the rest of Photoshops tools, you can use the Quick Selection Tool and its Refine Edge options.




References on how to do this were taken from these posts:
http://www.hiveworkshop.com/forums/text ... op-202343/
http://tutorials.robbiegee.com/ps_tga.htm
Formerly known as TheKiller
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