[HOW-TO] Add a Weapon and change its ammo count

Tutorials for the UnrealEd(itor) 2.5, which apply to LOTD, UT2003 and UT2004, and other games based on the same Engine.
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Dragosvr92
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[HOW-TO] Add a Weapon and change its ammo count

Post by Dragosvr92 »

  • Open Editor, Go to Actor/Pickup/WeaponPickup
  • Click/Highlight the weapon you want to add. M16Pickup for example.
  • Now go on the map in the place you want to place the weapon, right click, in the right click menu you will see Add M16Pickup Here.
  • Click it and you weapon will be added.
If the weapon does not appear, try right clicking and adding it over an existing StaticMesh.
If that doesnt work either, restart editor.

To add more ammo to the weapon you added, Double click the M16 Weapon, Go to AdvancedWeaponPickup
Set the value of PickUpAmmoOverrride to what ammo count you want. 333 for example, or 3000 :lol:

The ClipAmmoOverride setting is the ammo you want to give the weapon from the start.

Play with the settings till you get used with them. :)
Formerly known as TheKiller
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